Chainbloom
Release a spark into a jar of light. Every mote it touches blooms into a flower, and every flower lights its neighbours. One tap can clear half the jar. Sometimes it clears two motes. That’s the game.
Between rounds, the Night Market changes what’s in your jar. Add motes, level them up, and buy catalysts that bend the rules: blooms that linger, motes pulled toward the light, crowns that multiply everything before them. Your jar is your deck, and the best runs come from two catalysts that were never meant to meet.
Each night ends in an Eclipse, a boss round with its own rule. Fog hides the motes. Voids swallow your blooms. Sometimes you only get one spark. Survive eight nights and you see the dawn.
• One input: tap or click. You learn it in one round and spend the run getting better at it.
• Score is GLOW × MULT, and every pop plays the next note up the scale, so you can hear a chain climb.
• 33 catalysts, 7 kinds of mote, 9 Eclipse rules and 5 starting jars to unlock.
• Daily Bloom: the same jar for everyone, every day, with a result you can paste.
• Every round records itself. Save your best chain as a clip, and finish each run with a share card.
| Published | 5 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Mothlamp Studios |
| Tags | Casual, chain-reaction, daily-challenge, deckbuilding, one-button, Roguelite, Score Attack |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse, Touchscreen |
| Accessibility | One button |
| Links | GitHub |



Leave a comment
Log in with itch.io to leave a comment.